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Mindy Indy

Independent Cartoonist

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Keep on Truckin'

Sketchy drawing of Aeryan, Andy, and Vee sitting at desks at school. This past week I've been working so much at my day job that it's been wearing me out!  But lots of work is a good thing.  Whenever I get a spare moment on the subway, waiting before an event to start, and in the late hours of the night, I've been fleshing out my storyboard.  I have most of the first episode of AERHEAD storyboarded and am filling in what  happens in between main events.  Last week you saw me take the pages off my wall and spread them on my desk.  This week I stacked all the pages on top of each other to see how it would read sequentially as a comic, which was super helpful in figuring out what I was missing:

Stack of all my storyboard pages piled up. It's pretty thick!

It's pretty thick!  This makes me happy.  Here are some tidbits of drawings that are better than scribbles:

Andy wiped out upside down on the beach. Same guy that's on my business card :) Not very good at surfing but he still loves it!

Pipsy urges Aeryan to study. Aer reluctantly concedes.

tags: AER HEAD, drawing, mindy indy, Mindy Steffen, process, story, storyboarding, storyboards
categories: Uncategorized
Friday 01.21.11
Posted by Mindy Steffen
 

New Year's Resolutions

Aeryan surfing the 2011 wave. The new year is a great chance to get a fresh start on many things.  In the past I made long lists of resolutions and didn't get to half of them.  This year, though, I will only officially make one I think I can keep:  My goal for 2011 is to finish and publish the first comic of AERHEAD!

I've also decided to return to my original method of making comics, which is to draw multiple pages first, then ink them, then color them.  I'll do this in batches - I've divided the story into three parts, and I think the first segment should amount to one comic of the series.

When I started this blog, I altered the process of making my new comic to match up with posting each week.  Creating a new page every other week from start to finish was a good way to make quantifiable progress.  However, it's not the most efficient way to do a long graphic novel.  A friend I met at MoCCA said I was "starting and stopping" all the time and couldn't seem to get into a good work flow, and I realized he was right!  For example, when I was drawing page 5, I really wanted to draw page 6, but had to hold back because if I did I wouldn't have time to finish the current page in time to post.  Doing many pages at once will also keep my style, story, and details more consistent.

So you've gotten a taste of what the finished AERHEAD comic will look like from the first 5 pages.  I know you are hungry for more AERHEAD!  I'll keep you updated on my progress, but my only fear is that I'll lose readers if I don't post finished pages in awhile.  Any thoughts?

tags: AER HEAD, blog, comic, drawing, graphic novel, mindy indy, Mindy Steffen, MoCCA, process, sketch, story
categories: Uncategorized
Thursday 01.06.11
Posted by Mindy Steffen
 

Storyboarding

A book surfing. Get it? It's a story, and it's on a board :) Yes, I DID draw that pic just for this subject ;)  Storyboards are a series of pictures used to visualize a movie or animation.  They are usually based off a script and are an essential step before filming or animating.  Comic books are storyboards in themselves (which is part of why there have been so many comic book movies out recently - the storyboards already exist!).  I'm using my own kind of storyboarding process for the AER HEAD comic.

AER HEAD is a very long story.  Before this, I had done short stories of 6 to 17 pages, so tackling this was pretty overwhelming at first.  I've sketched these characters for years, and attempted to make the first part of the comic before (I'll post that after this version catches up ;) ) but I realized the big picture had lots of plot holes, I didn't know how characters would get from place X to place Z, the villains were unclear, and it didn't have much character development, so I put the story on hold.  For awhile I still had all these half baked ideas floating around in my head, but this summer I realized if I don't do the comic now... when will I do it?  Next year?  5 years from now?  No, carpe diem!

A picture of my studio when I first started storyboarding the AER HEAD comic.

So first, I looked through all my sketchbooks (about 12) to remember what I had sketched about the story over the years.  I had totally forgot about some things!  Which is why sketching them down is so important.  Then, I wrote pieces of the story on index cards and put them on my wall.  That's how I was taught to do it in animation classes in college.  I drew images for the college storyboards, but I wrote for AER HEAD because I was still in the general concept stage and didn't want to worry about committing to drawings yet.  The index cards allow me to easily switch parts of the story around, take parts out, and add parts in.  I hung them in a time line like fashion to help me figure out what needed to happen between place X and place Z and other places.  This was really helpful and I kept thinking of more and more things to happen!

A picture of my studio getting messier with more storyboards on the wall.

One time I was talking with a cartoonist friend and he said he drew small thumbnail sketches of his whole story before doing the real drawings.  Thumbnails are really small, like a couple inches high.  They help to get the basic layout and pacing of a comic.  So I was like, "All right!  I'm going to draw the WHOLE THING out!"  Which didn't last long... I kept getting stuck, was thinking way too hard about it, and underestimated the amount of time it would take.  Sometimes the creative process is organic and you can't force it, and what method may work for one artist doesn't necessarily work for another.  So take my crazy process with a grain of salt ;)

I started sketching some whole pages.  I don't like drawing small, and I invent the dialogue as I'm drawing, so I used regular typing paper to fit everything in.  Here's a close up of the storyboards for the first 2 pages:

Sketch of page 1 on regular typing paper.

Sketch of page 2 on regular typing paper.Sometimes the storyboards are more detailed like page 1, but mostly they're very sketchy and basic like page 2.

I mentioned that storyboards usually come from scripts, and while I didn't write one for AER HEAD, I read many screen writing books to help me "write" visually.  Some of them were:

Robert McKee:  Story

Madeline Di Maggio:  "Screen-Writing" Insider Tips and Techniques to Write for the Silver Screen

Peter Dunne:  Emotional Structure

I didn't read them all through, but definitely the first couple chapters and skimmed the rest.  There were some other "writing for TV" books that I had to return before I read them, but I forgot their names... but just look in the library and they'll all be in one place.  I also looked at Scott McCloud's "Making Comics."  All these resources combined helped me to move my story forward, cut things out, create conflict, and develop characters pasts and inner desires.  I also learned about things like character arcs vs story arcs, the difference between plot and story, and technical terms like archplot.

I went to the New York Comic Con this year and they had a panel called "Writing Character Driven Stories," where I learned about the impact character, holistic vs linear thinkers, and mental sex - like if a male character thinks like a female (which my male characters might turn out to be like, since I'm female and can just guess how guys think.  Gotta work on that mind-melding technique... mindyindymindmeld!!)

Ok, so that's a lot of info to digest!  I'm still storyboarding as I go along.  All the pages you see here...

Current state of my studio.

...are probably like 1/20th, or maybe 1/40th, of the whole story.  One of the fun things about writing as I go is adding stuff that strikes me at odd moments like "Eureka!"  A potential drawback to writing as I go is if I want to add more info to past pages, I run into problems.  But at this point, I don't want that to hold me back.  It's important to JUST DO IT.

PS:  Yeah I know I said I'd post page 3 this week, but lots of crazy things happened and I didn't get to watercoloring yet.  I'll have it for next week!

tags: AER HEAD, animation, character, characters, comic, idea, mindy indy, Mindy Steffen, New York Comic Con, plot, process, screen writing, scripts, sketch, story, storyboard, storyboarding, storyboards, studio, thumbnails
categories: Uncategorized
Thursday 11.04.10
Posted by Mindy Steffen
 

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